Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2000:
[Freeciv-Dev] Re: [patch]full fog of war
Home

[Freeciv-Dev] Re: [patch]full fog of war

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [patch]full fog of war
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Sat, 1 Apr 2000 18:29:05 +0200

I made the savegames not contain the player map if fog of war was on and
made them compatible with unit fog of war savegames. (And fixed a bug)

I wrote the freeciv-hackers_guide.txt entry

> > - If spy tries industrial sabotage without first doing an investigate city,
> > she doesn't see the correct set of city improvements.
> 
> I added a new package to send the list and rearranged the GTK client calls.
> I'll see if I can learn XAW and fix that later...

I copied the gtk implementation to xaw. It works, but it really need to be
checked by someone who actually know what they are doing and are not just
cut-pasting :P

There are no other issues remaining, IIRC.

-Thue

Attachment: full_fog_of_war-Apr-01.diff.bz2
Description: Binary data


[Prev in Thread] Current Thread [Next in Thread]