[Freeciv-Dev] Re: [patch]full fog of war
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I made the savegames not contain the player map if fog of war was on and
made them compatible with unit fog of war savegames. (And fixed a bug)
I wrote the freeciv-hackers_guide.txt entry
> > - If spy tries industrial sabotage without first doing an investigate city,
> > she doesn't see the correct set of city improvements.
>
> I added a new package to send the list and rearranged the GTK client calls.
> I'll see if I can learn XAW and fix that later...
I copied the gtk implementation to xaw. It works, but it really need to be
checked by someone who actually know what they are doing and are not just
cut-pasting :P
There are no other issues remaining, IIRC.
-Thue
full_fog_of_war-Apr-01.diff.bz2
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