[Freeciv-Dev] Re: The implementation if freeciv ID numbers
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At 2000/03/18 14:10 , Thue Janus Kristensen wrote:
>So before I begin to pile more use if the current ID system on top, is there
>any reason why we couldn't just use an 32-bit int counting ever upwards
(well,
>that would limit the number of units in the game to 4294967296 ever).
If every civilization's ecomomy could build ten units per second, and there
were 13 civilizations, the game could last at most a year (unless I screwed
up the arithmetic).
I don't see any reason to not do this.
jjm
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