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To: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] Re: lighthouse-wonder
From: Jason Todd <idjason@xxxxxxxx>
Date: Wed, 01 Mar 2000 15:17:20 +0000


Sean Connor wrote:
> 
> On Tue, Feb 29, 2000 at 12:07:49PM -0500, Michael Richardson wrote:
> >   True. And why can't I "irrigate" the *sea* --- fish are sure easier to
> > catch if I put a big fench around them.
> 
> Well, for one thing, you'd have to move your settler/engineer onto
> a sea square in order to do this, and in case you hadn't noticed,
> they can't move onto sea squares.  :)
> 
> We'd have to make some kind of sea-going settler/engineer type unit
> in order for this to work.  (A boat with building capabilities,
> perhaps?)

Well, if FreeCiv was to implement underwater cities, than this type of
boat would be neccasary.

> BTW, you _can_ do this in Civ:CTP, but that game's method for building
> tile improvements differs from Freeciv/Civ2's method, and it gets
> around this problem in another way.
> 
> Something to think about for the 'Freeciv' ruleset that everyone's
> talking about.  :)



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