[Freeciv-Dev] [PATCH] Increase max players
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
This is a resend of the increase max players-patch submitted recently by
Markus Linnala.
I think I fixed a bug that tried to access elements beyond the end of the
greatness-array.
The original patch crashed on me when historians report occured.
I also silenced a compiler warning on gr being unitialized.
The Good: It seems to work mostly ok, with one bug as far as I can see. I
really need this patch for easter, when we are going to try to stage the
biggest freeciv game ever :-) (www.gathering.org, 3500 attendees last
year)
The Bad: I see a strange bug with lots (40+) players in that I see some
city locations on the map (Same as with seti, but not all the cities, just
some)
This is a weird bug, and I need some help to track it down. I've only seen
it in the gtk-version, but I haven't had a chance to try xaw yet.
I suggest that we wait before putting this into cvs, but I need some help
to track down that bug. Also, memory should probably be malloc'ed instead
of being static.
Try this patch and see if it introduces any further issues.
many-players.diff
Description: Text document
- [Freeciv-Dev] [PATCH] Increase max players,
s830 <=
|
|