[Freeciv-Dev] Purpose of member 'player' in struct connection?
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Is there any purpose for the 'player' member of the connection struct in
packets.h? I tried commenting it out, as an experiment, and found exactly one
line that didn't compile: sernet.c:126. That line reads:
connections[i].player=NULL;
In other words, it's initialized but never used. OTOH, my authentication code
might be able to make use of this :) Will I be stepping on anyone's toes if I
take over this member? (I might not anyway; I haven't decided..)
Daniel
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