[Freeciv-Dev] Re: Win32 patch
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David Young writes:
>
> -----Original Message-----
> From: Mike Jing <miky40@xxxxxxxxxxx>
> Date: Friday, February 25, 2000 11:40 PM
> Subject: [Freeciv-Dev] Win32 patch
>
>
> >I downloaded the precompiled version, but the client doesn't work. I ran
> it
> >on Win98 (1st ed.). Error messages are attched.
> >
> >Mike
>
>
> I'm not really sure about this, since I haven't yet upgraded from Win95, but
> does 98 have the 64k GDI limit? If so, that's the problem: gtk-win32 stores
> all of its pixmaps as bitmaps, and it loads waaaay more than 64k of pixmaps.
> I've been fiddling on and off with a workaround for this, but it's not even
> ready for testing yet.
>
> --David (not Pfitzner)
To test the limit I wrote the following program:
int main (int argc, char *argv[])
{
GtkWidget *window;
GtkWidget *label;
int i;
gtk_init (&argc, &argv);
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
gtk_container_border_width (GTK_CONTAINER (window), 10);
label = gtk_label_new ("Hello World");
gtk_container_add (GTK_CONTAINER (window), label);
gtk_widget_show (label);
gtk_widget_show (window);
for (i=0; i<500;i++)
{
gdk_pixmap_new(window->window,200,200,-1);
}
gtk_main ();
return 0;
}
There are no error messages when I run that program on win95 or wine
and I think it uses more than 64KB for bitmaps.
You can load tiles.png using gtk-win32 (I think that is single pixmap
>64KB).
When dividing the big pixmaps freeciv fails allocating some of the small
pixmaps.
Andreas Kemnade
akemnade@xxxxxxxxxxx
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