[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to cons
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From: Steven Burnap <sburnaplinux@xxxxxxx>
Date: Tue, 01 Feb 2000 05:53:22 +0000
I just check Civ 1. It is the same as Civ 2. If you have no shield
>surplus, you produce nothing.
I guess it is settled then? You might want to try the same thing in Freeciv
and see how it behaves.
Mike
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- [Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to consider the 1 s...,
Mike Jing <=
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