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[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to cons
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[Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to cons

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] jjm: Fixes city_turns_to_build() to consider the 1 s...
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Tue, 01 Feb 2000 05:26:05 EST
Reply-to: mike_jing@xxxxxxxxx

From: Steven Burnap <sburnaplinux@xxxxxxx>
Date: Tue, 01 Feb 2000 05:53:22 +0000

I just check Civ 1. It is the same as Civ 2. If you have no shield >surplus, you produce nothing.

I guess it is settled then? You might want to try the same thing in Freeciv and see how it behaves.

Mike


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