[Freeciv-Dev] patch: advances updates
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Two changes from the previous post:
I have set Darwin's Voyage to use the new functions (no visible
change, but it gets rid of the "million bulbs")
I have set diplomacy to save your accumulated bulbs if you are
given the tech you are working on. You still lose dipl_cost worth if
it is set. I did this to make it consistent with stealing a tech - it
doesn't make sense that you are better off stealing a tech with a
spy than being given it in a treaty. I'm not sure it is really sensible
to keep your bulbs, but in the espionage it has been explicitly
written to save your bulbs and restore them after the next tech is
chosen, so I'm not going to change it now unless people think it's a
good idea.
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Andrew McGuinness andrew_mcguinness@xxxxxxxxxxxxx
Luton, Beds. UK
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