Complete.Org: Mailing Lists: Archives: freeciv-dev: December 1999:
[Freeciv-Dev] Re: Suggestion: boat attack
Home

[Freeciv-Dev] Re: Suggestion: boat attack

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Hung Wah Choy <iquin@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestion: boat attack
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Sun, 19 Dec 1999 21:37:16 -0500

Hung Wah Choy (iquin@xxxxxxxxxx) wrote:

> Would setting OneAttack flag in units.ruleset for sea units work?

That's far more elegant than some of the other suggestions here.

> Another solution could be making sea attacks cost 3 movement points.
> Insufficient movements points cause attack strength to be reduced.

As I've pointed out before, this cripples the early ships.  Under this
rule, a Trireme or Caravel would not be able to move and then attack on
the same turn (unless you like fighting at reduced strength).

-- 
Greg Wooledge                    | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx             |   Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |

Attachment: pgptMjDzZvp5W.pgp
Description: PGP signature


[Prev in Thread] Current Thread [Next in Thread]