[Freeciv-Dev] Re: code optimization ideas
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Markus Linnala wrote:
>
> I have crude patch to utilize my ideas, but note it is not
> clean, right and does not contain documentation. I really don't
> have time to complete it. I hope someone has time to clean and
> integrate best ideas to the mainstream sources.
>
> http://www.cs.tut.fi/~maage/fc_optimization.diff.bz2
>
> --
> //Markus
In case anybody wants to look at Markus' patch, here is a version that
allows you to compile it versus current cvs(about 20:00 MET 22th Sep).
I omitted changes to the Makefiles etc and fixed 5 rejects.
The patch to aiunit.c was broken, i think it should work now.
It seems like the server is working, but the clients have not been
changed yet. I have made some very crude changes to map.h and map.c by
duplicating functions that had not been renamed yet in the client,
and defaulted a missing punit->tile field in some places in the client;
this means this patch is no good idea to really use for the client files
or map.h and map.c.
It occured to me that a lot of the functions that required changing
in gui-gtk should be moved up, since otherwise changes would have to
be done for all clients. Indicator for redundancy in code ... .
About the intention of the patch ..
I noticed there is a get_map_tile / adjust(x)*ymax+y cache ..
Does it really help ? I'm more in favor of caching the information in the
functions
that call get_map_tile, or even caching the value of adjust(x)*ymax+y in the
unit itself -
having both the tile cache in get_map_tile and in the unit is no good idea IMHO
.
I'm also not sure caching everything everywhere is a good idea ?!
Like the tile in the unit, and the x y in the tile .. .
Also do not most of the calls to get_map_tile come from pathfinding ?
How about putting the terrain into an array all by itself,
and putting the stuff not needed by pathfind elsewhere ?
This would increase cache hits by only accesing the memory needed by the
pathfind .. maybe .. .
--
Peter Schäfer - mailto:schaefer@xxxxxx, schaefer@xxxxxx
- [Freeciv-Dev] code optimization ideas, Markus Linnala, 1999/09/22
- [Freeciv-Dev] Re: code optimization ideas, Markus Linnala, 1999/09/22
- [Freeciv-Dev] Re: code optimization ideas,
Peter Schaefer <=
- [Freeciv-Dev] Re: code optimization ideas, Claus Leth Gregersen, 1999/09/22
- [Freeciv-Dev] Re: code optimization ideas, Tony Stuckey, 1999/09/26
- [Freeciv-Dev] Re: code optimization ideas, Peter Schaefer, 1999/09/26
- [Freeciv-Dev] Re: code optimization ideas, Peter Schaefer, 1999/09/26
- [Freeciv-Dev] Re: code optimization ideas, Claus Leth Gregersen, 1999/09/26
- [Freeciv-Dev] Re: code optimization ideas, Jules Bean, 1999/09/26
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