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Re: [Freeciv-Dev] Optional packets
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Re: [Freeciv-Dev] Optional packets

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To: Freeciv Dev <freeciv-dev@xxxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] Optional packets
From: Artur Biesiadowski <abies@xxxxxxxxx>
Date: Mon, 23 Aug 1999 13:01:59 +0200

Joel Ray Holveck wrote:

> I'm not sure whether you're talking about a request/response scenerio;
> does the server send out all optional info all the time, or does
> OPTIONAL_REQUEST cause the server to start sending out particular
> packets, or is OPTIONAL_REQUEST requesting the server to immediately
> send out an OPTIONAL_INFO packet with the requested information?
> 

No - same as for now, there should be no case in which clients blocks
waiting for answer. I mainly think about turning some notifications
on/off - for example, "send me sound hints". Some of these could be
truned on by default - in that case for non-up to date clients, some
bandwitch will be lost. I would not like to see a version where all
optina packets would have to be requested first - this would turn into
very large number of options later. It will be easier to send most of
data every time.

As far as build sounds are concerned, I think that sound type should be
set in ruleset, and detection on event can be done on client only - by
comparing current city data and previous city data. 

Artur

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