[Freeciv-Dev] PATCH: common/city.c
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When calculating trade produced in a square, Civ1 calculates
railroad trade effects before governmental trade effects. This patch fixes
this. If Civ2 does it differently, that needs to be protected by a
game.civstyle test.
This patch also streamlines other trade production math. Working
the numbers shows that many calculations could be avoided for squares that
generate no trade.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
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