Complete.Org: Mailing Lists: Archives: freeciv-dev: March 1999:
[Freeciv-Dev] AI governments
Home

[Freeciv-Dev] AI governments

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] AI governments
From: Kris Bubendorfer <Kris.Bubendorfer@xxxxxxxxxxxxx>
Date: Fri, 19 Mar 1999 10:39:05 +1300

This is a note to whoever is working on the AI at the moment (is anyone?).

Just thinking, in Civ2 - the AI players change governments frequently 
depending on the `mode' of play they are in at the time.

Our AI players go to Republic and stay there.  Firstly, this is not the best 
form of government when the AI is attacking, or infact stockpiling units.  If 
you take an AI city, it usually has many workers as entertainers.  Communism 
and Fundamentalism (when it is implemented) give you happiness for some number 
of units.

Also, the fact that the Civ2 AI go to Democracy often foils massive attacks 
with spies, and things are in general a lot less predictable.

Staying in republic does just not suit the way the AI currently plays.

Also, civil war would be more fun!  That is, it is reasonably unlikely against 
a republic - if the AI were to change governments, you could launch a cached 
attack force....
-- 

Cheers Kris...




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] AI governments, Kris Bubendorfer <=