[Freeciv-Dev] Just an idea: Distributed client...
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Hi!
After playing several Civ games, I would consider it useful if the
messages are written to a log file instead of the Civ screen. That
means, I just have another xterm running "tail -f civclient.messages" or
be able to grep messages out of it, e. g. "tail -f civclient.messages
|grep Pollution".
My idea is a "distributed" client: a daemon between the civserver and
(several) independent client apps, e. g. a small city dialog, a map,
Messages, Reports and Statistics, each one small (partial
textmode/commandline) apps.
This way I could say e.g.
> build Howitzer at Frankfurt
Frankfurt has stopped building Transport.
Frankfurt is now building Howitzer.
>
> list improvements at Frankfurt
Improvements at Frankfurt:
Aqueduct
City Walls
Colosseum
Granary
Mass Transit
Temple
...
>
or even
> for i in cities
do
if i builds Capitalization
then
build Engineers at i
fi
done
>
which is easier and faster than clicking through a lot of menues each
turn. Perhaps even shell commands would do this.
This would be great for many MUD fans :-) and for debugging.
The map window could be a reduced civclient, or a textmode output like
the map infos in the civgame*.sav files, or export to a jpg/gif/png and
view with seejpeg or xv, the way Lynx does...
Ciao,
Florian.
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