[Freeciv-Dev] Re: [PATCH] Activate units with zero moves left
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Massimo Campostrini <campo@xxxxxxxxxxxxx> writes:
> > Secondly, it seems to be possible to activate units with 0 moves
> > left via city menus, but not directly. A previously moved unit may
> > need to be given future movement commands.
>
> I have implemented this. To limit abuse, I have disabled building a
> new city with settlers/eng. with zero moves left; they can still aid a
> city in growing (should we disable this as well?) Here is a patch
> against Jan-24 CVS.
>
> Massimo
>
> [2 zero-moves.patch.gz <application/octet-stream>]
I've field-tested this extensively, and it works nicely.
Any chance to have this into the CVS version?
BTW, should we allow settlers/eng. with zero moves left to aid cities
in growing?
Regards,
Massimo
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Re: [PATCH] Activate units with zero moves left,
Massimo Campostrini <=
|
|