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[Freeciv-Dev] Re: [PATCH] Activate units with zero moves left
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[Freeciv-Dev] Re: [PATCH] Activate units with zero moves left

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] Activate units with zero moves left
From: Massimo Campostrini <campo@xxxxxxxxxxxxxxxxxxxxx>
Date: 01 Feb 1999 10:10:08 +0100

Massimo Campostrini <campo@xxxxxxxxxxxxx> writes:

> > Secondly, it seems to be possible to activate units with 0 moves
> > left via city menus, but not directly. A previously moved unit may
> > need to be given future movement commands.
> 
> I have implemented this.  To limit abuse, I have disabled building a
> new city with settlers/eng. with zero moves left; they can still aid a
> city in growing (should we disable this as well?)  Here is a patch
> against Jan-24 CVS.
> 
>       Massimo
> 
> [2 zero-moves.patch.gz <application/octet-stream>]

I've field-tested this extensively, and it works nicely.
Any chance to have this into the CVS version?

BTW, should we allow settlers/eng. with zero moves left to aid cities
in growing?

Regards,
        Massimo


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