Re: [Freeciv-Dev] Sound capability?
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W Stockwell wrote:
> > I, for one, would love to see sound support added to freeciv. We could
> > steal the sounds from civ II(I think it uses wav files) and setup some way
> > to interface a command line player or possibly build the capability right
> > into the game itself.
On Mon, 28 Dec 1998, Paul "Froggy" Schneider wrote:
> It's illegal and I would strongly suggest against it. However, I would,
> too, be very interested with adding a little sound to freeciv.
> Shouldn't be too hard to either get some clips that are in PD or make up
> some.
Adding the sound code should be rather easy. I've looked at esound, and
using it seems rather straight-forward. It has the advantage of being
blessed by the holy gnomes (www.gnome.org/applist/view.phtml?name=esound),
and it mixes sound streams and shares /dev/dsp between esound-enabled
applications all by itself.
The hard part is getting good and legal sounds to play. If you can
find/make any, go ahead.
Yours,
Per
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