[Freeciv-Dev] Diplomat patch
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Hello,
In this patch, ai will
1) detect a diplomat threat if there is a diplomat or a spy coming near a
city and there is no diplomat or spy in the city.
2) ask for diplomats before anything else.
3) As ai don't know how to use diplomats and spies,
the fonction ai_manage_unit will return immediately for these units.
There is at least one weak spot :
If towns are attacked with diplomats and armies, the last
defender will always be a diplomat or a spy.
There is no difference between the above case and when a ennemy
town in the neighbourhood has a defensive unit in it.
This problem arises from the functions assess_danger and
assess_danger_unit.
This patch is vs 19 december 1998 CVS freeciv version.
Bye,
Nicolas BRUNEL
LIM Case 901,
163 Avenue de Luminy brunel@xxxxxxxxxxxxxxx
13288 Marseille Cedex 9 France tel +33 04 9182 (8524) fax 9275
dipl2.diff.gz
Description: force ai to build diplomats when threatened by diplomats
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