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March 2004 date index
freeciv-dev March 2004
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Last Modified: Wed Mar 31 23:21:38 2004
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March 17, 2004
[Freeciv-Dev] Re: (PR#8164) building out of a builddir: generate_packets.py
,
Marko Lindqvist
,
16:49
[Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer
,
nikodimka
,
16:39
[Freeciv-Dev] Re: [freeciv-ai] About agents
,
Raimar Falke
,
16:32
[Freeciv-Dev] Re: [freeciv-ai] Recovering pupeteer
,
nikodimka
,
16:23
[Freeciv-Dev] Re: (PR#8164) building out of a builddir: generate_packets.py
,
Raimar Falke
,
15:07
[Freeciv-Dev] Re: (PR#8161) genlist crash in cvs HEAD
,
Raimar Falke
,
15:01
[Freeciv-Dev] Re: (PR#8149) generate_packets.py can't handle string arrays
,
Raimar Falke
,
14:59
[Freeciv-Dev] About agents
,
Guillermo Lopez Alejos
,
14:14
[Freeciv-Dev] (PR#8164) building out of a builddir: generate_packets.py
,
Jason Short
,
14:11
[Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer
,
nikodimka
,
13:03
[Freeciv-Dev] Re: Extended connect dialog (PR#977)
,
Jason Short
,
12:52
[Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer
,
Jason Dorje Short
,
12:49
[Freeciv-Dev] (PR#8161) genlist crash in cvs HEAD
,
Jason Short
,
12:22
[Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/275433
,
freeciv
,
11:40
[Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer
,
nikodimka
,
11:31
[Freeciv-Dev] (PR#8149) generate_packets.py can't handle string arrays
,
Mike Kaufman
,
09:37
[Freeciv-Dev] Re: New FS screen shots
,
Jason Dorje Short
,
00:18
March 16, 2004
[Freeciv-Dev] Re: New FS screen shots
,
Morgan Jones
,
22:45
[Freeciv-Dev] Re: Extended connect dialog (PR#977)
,
Daniel L Speyer
,
19:02
[Freeciv-Dev] Re: Extended connect dialog (PR#977)
,
Jason Short
,
18:42
[Freeciv-Dev] Re: (PR#7858) too few arguments to handle_stdin_input
,
Per I. Mathisen
,
17:43
[Freeciv-Dev] (PR#7858) too few arguments to handle_stdin_input
,
James Canete
,
17:19
[Freeciv-Dev] (PR#8121) Helping out with the incomming queue
,
Erik Johansson
,
16:45
[Freeciv-Dev] Re: Extended connect dialog (PR#977)
,
Jason Short
,
15:49
[Freeciv-Dev] (PR#8128) don't do darkness via dithering
,
Jason Short
,
15:38
[Freeciv-Dev] Recovering pupeteer
,
Guillermo Lopez Alejos
,
15:10
[Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran
,
Jason Short
,
13:46
[Freeciv-Dev] (PR#8124) There should be a generic pretty print function for effects
,
Raimar Falke
,
13:32
[Freeciv-Dev] (PR#8123) AutoReply: Weeeeee! ;)))
,
The default queue
,
13:27
[Freeciv-Dev] (PR#8122) effects7 dumps core on reconnect
,
Raimar Falke
,
13:12
[Freeciv-Dev] Encoding was: Re: (PR#8109) Only a dead veteran is a good veteran
,
Christian Knoke
,
12:40
[Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran
,
Christian Knoke
,
12:08
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
,
Vasco Alexandre da Silva Costa
,
12:03
[Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran
,
Vasco Alexandre da Silva Costa
,
11:42
[Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran
,
Vasco Alexandre da Silva Costa
,
11:40
[Freeciv-Dev] Re: (PR#7895) voting doesn't work with commands with arguments
,
Per I. Mathisen
,
08:47
[Freeciv-Dev] (PR#977) Extended connect dialog
,
Guest
,
07:34
[Freeciv-Dev] (PR#977) Extended connect dialog
,
Guest
,
07:31
[Freeciv-Dev] (PR#8113) AutoReply: something for you
,
The default queue
,
05:12
[Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran
,
ue80@xxxxxxxxxxxxxxxxxxxxx
,
04:58
[Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran
,
Per I. Mathisen
,
04:08
[Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything, that is)
,
Ole Craig
,
04:03
[Freeciv-Dev] (PR#8109) Only a dead veteran is a good veteran
,
Christian Knoke
,
03:13
March 15, 2004
[Freeciv-Dev] (PR#8100) extra GUI subdirs aren't distributed
,
Jason Short
,
19:43
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
,
Jason Short
,
18:59
[Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything, that is)
,
Jason Short
,
18:47
[Freeciv-Dev] (PR#8099) harbor improvement doesn't (improve anything, that is)
,
Ole Craig
,
18:10
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
,
rwetmore@xxxxxxxxxxxx
,
18:08
[Freeciv-Dev] Re: (PR#2521) general effects framework
,
rwetmore@xxxxxxxxxxxx
,
18:06
[Freeciv-Dev] (PR#7778) Win32 client: moving a unit locks up mapview
,
James Canete
,
17:40
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
,
Jason Short
,
17:20
[Freeciv-Dev] (PR#8073) win32: unit moves aren't smooth
,
James Canete
,
16:47
[Freeciv-Dev] (PR#8095) espionage restricted
,
Christian Knoke
,
15:43
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
,
Jason Short
,
15:38
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
,
Jason Short
,
15:05
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
,
Jason Short
,
11:14
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
,
Jason Short
,
10:55
[Freeciv-Dev] Re: (PR#2521) general effects framework
,
Jason Short
,
10:53
[Freeciv-Dev] Re: (PR#2521) general effects framework
,
Mike Kaufman
,
10:44
[Freeciv-Dev] Re: (PR#2521) general effects framework
,
rwetmore@xxxxxxxxxxxx
,
09:39
[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen
,
rwetmore@xxxxxxxxxxxx
,
09:24
[Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/276069
,
freeciv
,
09:22
[Freeciv-Dev] (PR#8073) win32: unit moves aren't smooth
,
James Canete
,
03:31
[Freeciv-Dev] (PR#8069) drawing error with flags
,
Jason Short
,
02:01
March 14, 2004
[Freeciv-Dev] Re: Extended connect dialog (PR#977)
,
Mike Kaufman
,
20:28
[Freeciv-Dev] (PR#7997) crash on right click
,
sds@xxxxxxx
,
18:12
[Freeciv-Dev] New FS screen shots
,
Raimar Falke
,
14:06
[Freeciv-Dev] (PR#2521) general effects framework
,
Jason Short
,
12:49
[Freeciv-Dev] Re: (PR#7934) gui_put_sprite_full can and should go
,
Jason Short
,
11:19
[Freeciv-Dev] (PR#7095) No Capital, and can't build one..
,
Jason Short
,
11:06
[Freeciv-Dev] Re: (PR#7934) gui_put_sprite_full can and should go
,
Raimar Falke
,
11:02
[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c
,
Jason Short
,
10:42
[Freeciv-Dev] Re: (PR#7934) gui_put_sprite_full can and should go
,
Jason Short
,
10:34
[Freeciv-Dev] (PR#7942) Don't use == or != to compare strings
,
Raimar Falke
,
09:45
[Freeciv-Dev] (PR#7939) read it immediately
,
awilkins@xxxxxxxxxxxx
,
08:28
[Freeciv-Dev] (PR#7934) gui_put_sprite_full can and should go
,
Raimar Falke
,
06:12
March 13, 2004
[Freeciv-Dev] (PR#7914) AutoReply: information
,
The default queue
,
16:10
[Freeciv-Dev] (PR#7913) remove pixmap_put_black_tile
,
Jason Short
,
16:01
[Freeciv-Dev] (PR#7912) server_remove_unit resets ai role and triggers assert
,
Jason Short
,
15:20
[Freeciv-Dev] (PR#7911) clean up math in move_unit_map_canvas
,
Jason Short
,
15:11
[Freeciv-Dev] Re: (PR#7860) smoother unit "animation"
,
Jason Short
,
14:40
[Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/275432
,
freeciv
,
14:02
[Freeciv-Dev] (PR#7907) warning
,
Jason Short
,
13:37
[Freeciv-Dev] Re: (PR#7860) smoother unit "animation"
,
Jason Short
,
13:14
[Freeciv-Dev] Re: (PR#7895) voting doesn't work with commands with arguments
,
Per I. Mathisen
,
05:57
[Freeciv-Dev] (PR#7895) voting doesn't work with commands with arguments
,
James Canete
,
05:28
[Freeciv-Dev] (PR#7895) voting doesn't work with commands with arguments
,
James Canete
,
05:16
[Freeciv-Dev] (PR#7858) too few arguments to handle_stdin_input
,
James Canete
,
04:56
[Freeciv-Dev] (PR#7894) draw_selection_rectangle should be in mapview_common
,
Raimar Falke
,
04:12
March 12, 2004
[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units
,
mateusz stefek
,
06:09
[Freeciv-Dev] (PR#7862) data/trident/explosions.png is too small
,
Raimar Falke
,
03:47
[Freeciv-Dev] (PR#7860) smoother unit "animation"
,
James Canete
,
02:58
[Freeciv-Dev] (PR#7860) smoother unit "animation"
,
Jason Short
,
01:46
[Freeciv-Dev] (PR#7859) remove draw_unit_animation_frame
,
Jason Short
,
01:33
[Freeciv-Dev] (PR#7859) remove draw_unit_animation_frame
,
Jason Short
,
01:32
[Freeciv-Dev] (PR#7858) too few arguments to handle_stdin_input
,
Jason Short
,
01:27
[Freeciv-Dev] (PR#7857) remove really_draw_segment
,
Jason Short
,
01:13
[Freeciv-Dev] (PR#7857) remove really_draw_segment
,
Jason Short
,
01:12
[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen
,
Jason Short
,
00:30
[Freeciv-Dev] (PR#7408) Client knows about hidden units
,
Jason Short
,
00:21
March 11, 2004
[Freeciv-Dev] (PR#7838) AutoReply: Hey, ya! =))
,
The default queue
,
09:46
[Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
04:33
[Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4]
,
Jason Short
,
02:45
[Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
01:51
March 10, 2004
[Freeciv-Dev] (PR#7778) Win32 client: moving a unit locks up mapview
,
James Canete
,
20:47
[Freeciv-Dev] (PR#7129) server-side CMA uses bad parameters
,
Jason Short
,
19:49
[Freeciv-Dev] (PR#7726) unification of draw_segment
,
Jason Short
,
19:20
[Freeciv-Dev] (PR#7726) unification of draw_segment
,
Jason Short
,
19:19
[Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4]
,
Jason Short
,
19:15
[Freeciv-Dev] Compiler warnings
,
Raimar Falke
,
16:25
[Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
14:16
[Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4]
,
Jason Short
,
13:38
[Freeciv-Dev] Re: Discusion about ai client side
,
Raimar Falke
,
13:16
[Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
13:02
[Freeciv-Dev] (PR#7778) Win32 client: moving a unit locks up mapview
,
Jason Short
,
00:34
March 09, 2004
[Freeciv-Dev] (PR#7778) Win32 client: moving a unit locks up mapview
,
James Canete
,
20:56
[Freeciv-Dev] (PR#717) WISHLIST: Goto cursor shows movecost
,
Brett Albertson
,
14:27
[Freeciv-Dev] Discusion about ai client side
,
Guillermo Lopez Alejos
,
13:21
[Freeciv-Dev] (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4]
,
Jason Short
,
12:37
[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units
,
Jason Short
,
12:31
[Freeciv-Dev] (PR#7746) AutoReply: :-)
,
The default queue
,
08:20
(no subject)
,
Frederic Rodrigo
,
06:41
[Freeciv-Dev] Re: (PR#7408) Client knows about hidden units
,
mateusz stefek
,
03:09
[Freeciv-Dev] (PR#7726) unification of draw_segment
,
Jason Short
,
01:54
[Freeciv-Dev] (PR#7725) recent commit broke mapview in win32 client
,
James Canete
,
00:41
March 08, 2004
[Freeciv-Dev] Re: Searching for people working on the ai client side
,
Raimar Falke
,
13:28
[Freeciv-Dev] Re: Searching for people working on the ai client side
,
Guillermo Lopez Alejos
,
13:11
[Freeciv-Dev] Re: Searching for people working on the ai client side
,
Raimar Falke
,
12:13
[Freeciv-Dev] Re: (PR#7287) Extended Topologies
,
rwetmore@xxxxxxxxxxxx
,
11:06
[Freeciv-Dev] Cascading war changes (PR#5103)
,
Per I. Mathisen
,
11:06
[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c
,
Jason Short
,
11:06
[Freeciv-Dev] Re: (PR#7378) Vote command for server
,
Per I. Mathisen
,
11:05
[Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
11:05
[Freeciv-Dev] (PR#7697) Test ticket
,
Paul Zastoupil
,
11:05
[Freeciv-Dev] (PR#7696) Problem with line_width=2
,
Raimar Falke
,
11:05
[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen
,
rwetmore@xxxxxxxxxxxx
,
11:05
[Freeciv-Dev] Re: (PR#7268) no AI love after loading game
,
Per I. Mathisen
,
11:04
[Freeciv-Dev] (PR#7687) Problem with line_width=2 [take 3]
,
Raimar Falke
,
10:31
[Freeciv-Dev] (PR#7689) Problem with line_width=2 [take 2]
,
Raimar Falke
,
10:30
[Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
10:30
[Freeciv-Dev] (PR#7673) AutoReply: Weah, hello! :-)
,
The default queue
,
03:18
[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c
,
James Canete
,
03:06
[Freeciv-Dev] (PR#7672) get_mapview_window
,
Jason Short
,
02:56
March 07, 2004
[Freeciv-Dev] (PR#7668) transporter types should be in the ruleset
,
Jason Short
,
21:09
[Freeciv-Dev] (PR#7667) Wishlist: "load" and "unload" commands
,
Jason Short
,
21:03
[Freeciv-Dev] Re: (PR#2521) general effects framework
,
Mike Kaufman
,
20:39
[Freeciv-Dev] (PR#6174) Loading transports
,
Jason Short
,
20:35
[Freeciv-Dev] Re: (PR#2521) general effects framework
,
Mike Kaufman
,
20:35
[Freeciv-Dev] Searching for people working on the ai client side
,
Guillermo Lopez Alejos
,
13:12
[Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4]
,
Jason Short
,
11:40
[Freeciv-Dev] Re: ai client side
,
Raimar Falke
,
11:33
[Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
11:30
[Freeciv-Dev] Re: (PR#6174) Loading transports
,
rwetmore@xxxxxxxxxxxx
,
08:27
[Freeciv-Dev] ai client side
,
Guillermo Lopez Alejos
,
03:25
March 06, 2004
[Freeciv-Dev] e-mails sent to RT
,
Jason Dorje Short
,
15:42
[Freeciv-Dev] (PR#6174) Loading transports
,
Jason Short
,
15:39
[Freeciv-Dev] [Fwd: Re: Re: (PR#7287) Extended Topologies]
,
rwetmore@xxxxxxxxxxxx
,
15:37
[Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
15:14
[Freeciv-Dev] Re: civ2 maps to freeciv maps (basic)
,
James Christensen
,
15:07
[Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c
,
Jason Short
,
15:02
[Freeciv-Dev] (PR#7637) Problem with line_width=2 [take 4]
,
Jason Short
,
15:00
[Freeciv-Dev] (PR#7637) Problem with line_width=2 [take 4]
,
Raimar Falke
,
14:56
[Freeciv-Dev] (PR#7636) Another test
,
Paul Zastoupil
,
14:49
[Freeciv-Dev] Re: civ2 maps to freeciv maps (basic)
,
Jason Dorje Short
,
13:02
[Freeciv-Dev] Bcc: Re: civ2 maps to freeciv maps (basic)
,
James Christensen
,
12:55
[Freeciv-Dev] civ2 maps to freeciv maps (basic)
,
James Christensen
,
12:50
[Freeciv-Dev] Re: [gui-fs] And another backend
,
Raimar Falke
,
12:03
[Freeciv-Dev] Re: (PR#7378) Vote command for server
,
Per I. Mathisen
,
07:17
[Freeciv-Dev] Cascading war changes (PR#5103) (fwd)
,
Per I. Mathisen
,
07:17
[Freeciv-Dev] Re: (PR#7268) no AI love after loading game
,
Per I. Mathisen
,
07:16
[Freeciv-Dev] (PR#7447) decrease_unit_hp_smooth should be in mapview_common
,
Jason Short
,
01:57
[Freeciv-Dev] (PR#7616) decrease_unit_hp_smooth is broken
,
Jason Short
,
01:19
March 05, 2004
[Freeciv-Dev] (PR#7614) win32-client warnings
,
Jason Short
,
23:06
[Freeciv-Dev] (PR#7612) crop_sprite with a mask
,
Jason Short
,
21:00
[Freeciv-Dev] (PR#7611) AutoReply: Hey, ya! =))
,
The default queue
,
19:37
[Freeciv-Dev] (PR#7606) misnamed field in tilespec.h
,
Jason Short
,
16:58
[Freeciv-Dev] (PR#7604) AutoReply: Hey, ya! =))
,
The default queue
,
16:50
[Freeciv-Dev] Re: [gui-fs] New backend
,
Raimar Falke
,
15:48
[Freeciv-Dev] (PR#7598) AutoReply: ello! =))
,
The default queue
,
15:32
[Freeciv-Dev] [gui-fs] New backend
,
Raimar Falke
,
15:25
[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen
,
Jason Short
,
13:49
[Freeciv-Dev] Request for optimization
,
Raimar Falke
,
13:31
[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c
,
Jason Short
,
12:04
March 04, 2004
[Freeciv-Dev] Freeciv is back (mostly)
,
Paul Zastoupil
,
20:05
March 03, 2004
[Freeciv-Dev] Current Issue with Freeciv Hosting
,
Paul Zastoupil
,
11:52
March 02, 2004
[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c
,
James Canete
,
20:58
[Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c
,
James Canete
,
20:56
[Freeciv-Dev] Re: Ping
,
Horn Gábor
,
16:34
[Freeciv-Dev] Ping
,
Raimar Falke
,
16:16
March 01, 2004
[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen
,
rwetmore@xxxxxxxxxxxx
,
10:16
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