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October 2003: [Freeciv-Dev] Example of new game mechanics |
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[Freeciv-Dev] Example of new game mechanics[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
This is a showcase of what we can now do with some of our new game rules. In game rationale: Back in the dark ages, powerful rulers could use people's religion to serve their own ends, and one of the ways they did this was to instigate crusades. Paid for by wealthy and religious merchants, and staffed by both adventurers and religious zealots, the crusades were much cheaper than sending official armies. The Crusaders unit is a unique unit that costs next to nothing to build. Stats-wise it is a beefed up Knights unit that cannot be bribed. The downside is that it can only be built in cities that have Cathedrals. (Note that I am not suggesting that this is added to default ruleset.) - Per
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