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August 2001: [Freeciv-Dev] Your server asked that I report this... ;> (PR#893) |
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[Freeciv-Dev] Your server asked that I report this... ;> (PR#893)[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Full_Name: Matt Knowles Version: 1.11.4 Distribution: Redhat binary Client: Both (or N/A) OS: Linux (Red Hat 7.1) Submission from: (NULL) (66.68.176.43) 0: The server appears to have gotten into an infinite loop in the allocation of starting positions, and will abort. Please report this bug at http://www.freeciv.org/ More detail... ------------------------------------------------------------------------------ Option value (min,max) description ------------------------------------------------------------------------------ xsize + 200 (40,200) Map width in squares ysize + 100 (25,100) Map height in squares generator + 4 (1,4) Method used to generate map landmass + 60 (15,85) Amount of land vs ocean mountains +=30 (10,100) Amount of hills/mountains rivers + 140 (0,1000) Amount of river squares grass + 30 (20,100) Amount of grass squares forests + 12 (0,100) Amount of forest squares swamps + 2 (0,100) Amount of swamp squares deserts + 1 (0,100) Amount of desert squares seed +=0 (0,2147483647) Map generation random seed randseed +=0 (0,2147483647) General random seed specials + 144 (0,1000) Amount of "special" resource squares huts + 144 (0,500) Amount of huts (minor tribe villages) minplayers +=1 (1,30) Minimum number of players maxplayers +=30 (1,30) Maximum number of players aifill + 7 (0,30) Number of players to fill to with AI's settlers +=2 (1,10) Number of initial settlers per player explorer +=1 (0,10) Number of initial explorers per player dispersion + 10 (0,10) Area where initial units are located gold +=50 (0,5000) Starting gold per player techlevel + 1 (0,50) Number of initial advances per player techs +="default" Data subdir containing techs.ruleset governments +="default" Data subdir containing governments.ruleset units +="default" Data subdir containing units.ruleset buildings +="default" Data subdir containing buildings.ruleset terrain +="default" Data subdir containing terrain.ruleset nations +="default" Data subdir containing nations.ruleset cities +="default" Data subdir containing cities.ruleset game +="default" Data subdir containing game.ruleset researchspeed +=10 (4,100) Points required to gain a new advance techpenalty +=100 (0,100) Percentage penalty when changing tech diplcost +=0 (0,100) Penalty when getting tech from treaty conquercost +=0 (0,100) Penalty when getting tech from conquering freecost +=0 (0,100) Penalty when getting a free tech foodbox +=10 (5,30) Food required for a city to grow aqueductloss +=0 (0,100) Percentage food lost when need aqueduct unhappysize + 2 (1,6) City size before people become unhappy cityfactor +=14 (6,100) Number of cities for higher unhappiness razechance +=20 (0,100) Chance for conquered building destruction civstyle +=2 (1,2) Style of Civ rules occupychance + 20 (0,100) Chance of moving into tile after attack killcitizen +=1 (0,15) Reduce city population after attack barbarians + 4 (0,4) Barbarian appearance frequency onsetbarbs +=-2000 (-4000,5000) Barbarian onset year fogofwar +=1 (0,1) Whether to enable fog of war diplchance +=80 (1,99) Chance in diplomat/spy contests spacerace +=1 (0,1) Whether to allow space race civilwarsize +=10 (6,1000) Minimum number of cities for civil war autotoggle +=0 (0,1) Whether AI-status toggles with connection endyear +=2000 (-4000,5000) Year the game ends timeout +=0 (0,8639999) Maximum seconds per turn turnblock +=0 (0,1) Turn-blocking game play mode fixedlength +=0 (0,1) Fixed-length turns play mode demography +="NASRLPEMOqrb" What is in the Demographics report saveturns +=10 (0,200) Turns per auto-save compress +=6 (0,9) Savegame compression level scorelog +=0 (0,1) Whether to log player statistics gamelog +=20 (0,40) Detail level for logging game events ------------------------------------------------------------------------------ > set autotoggle 1 Option: autotoggle has been set to 1. > set endyear 5000 Option: endyear has been set to 5000. > write /tmp/civserveropts > start Starting game. 1: Loading rulesets > 1: Nihimon is the Babylonian ruler Nebuchadnezzar. 1: Beatrix has been added as an AI-controlled player. 1: AI is controlling the Dutch ruled by Beatrix. Beatrix is now easy. 1: Alexander has been added as an AI-controlled player. 1: AI is controlling the Greeks ruled by Alexander. Alexander is now easy. 1: Harald has been added as an AI-controlled player. 1: AI is controlling the Vikings ruled by Harald. Harald is now easy. 1: Ogodei has been added as an AI-controlled player. 1: AI is controlling the Mongols ruled by Ogodei. Ogodei is now easy. 1: Robert Menzies has been added as an AI-controlled player. 1: AI is controlling the Australians ruled by Robert Menzies. Robert Menzies is now easy. 1: Louis XIV has been added as an AI-controlled player. 1: AI is controlling the French ruled by Louis XIV. Louis XIV is now easy. 1: High landmass - this may take a few seconds. 0: The server appears to have gotten into an infinite loop in the allocation of starting positions, and will abort. Please report this bug at http://www.freeciv.org/ Aborted (core dumped) I would attach the core dump, but there's not a button to do such things... Peace
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