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[freeciv-data] Re: Data patches

[freeciv-data] Re: Data patches

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To: freeciv-data@xxxxxxxxxxx
Subject: [freeciv-data] Re: Data patches
From: Jason Dorje Short <vze49r5w@xxxxxxxxxxx>
Date: Fri, 14 Mar 2003 19:55:40 -0500
Reply-to: freeciv-data@xxxxxxxxxxx

Daniel Herding wrote:

I read about the planned data reorganization by Eric S. Raymond.

He wants to replace tile arrays with directories of single sprites, and remove all spec files.

This isn't bad overall, but it wouldn't be possible anymore to let different tilesets use the same files. An example:

If you read the plan through to the end, you'll see that not only is this not a problem, but the situation becomes much better.

In the full fruition of the plan, the PNG files will be stripped of all extra transparent space. The tileset (or, in many cases, the drawing code itself) can specify the offset to be used for drawing the tile (this may not save much space on disk but is much faster). Only now, since we're not restricted by the *grid* size it is easy for tilesets to share even more graphics - e.g., trident and isotrident can use the same unit graphics.


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