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Subject: [freeciv-ai] (PR#13430)
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Sat, 9 Jul 2005 02:41:37 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13430 >

OOps.

-    if (ai->max_num_cities >= city_list_size(pplayer->cities)) {
+    if (ai->max_num_cities <= city_list_size(pplayer->cities)) {

This patch also fixes a problem with AI-only games.
--
mateusz

Index: ai/advdomestic.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advdomestic.c,v
retrieving revision 1.133
diff -u -r1.133 advdomestic.c
--- ai/advdomestic.c    7 Jul 2005 08:34:33 -0000       1.133
+++ ai/advdomestic.c    9 Jul 2005 09:39:12 -0000
@@ -189,7 +189,7 @@
       want /= 5;
     }
     
-    if (ai->max_num_cities >= city_list_size(pplayer->cities)) {
+    if (ai->max_num_cities <= city_list_size(pplayer->cities)) {
       want /= 100;
     }
 
Index: ai/aidata.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aidata.c,v
retrieving revision 1.71
diff -u -r1.71 aidata.c
--- ai/aidata.c 7 Jul 2005 08:34:33 -0000       1.71
+++ ai/aidata.c 9 Jul 2005 09:39:14 -0000
@@ -694,14 +694,19 @@
    * for the beginners.
    */
   if (ai_handicap(pplayer, H_EXPANSION)) {
+    bool found_human = FALSE;
     ai->max_num_cities = 3;
     players_iterate(aplayer) {
-      if (aplayer == pplayer || aplayer->ai.control) {
+      if (aplayer == pplayer || aplayer->ai.control || !aplayer->is_alive) {
         continue;
       }
       ai->max_num_cities = MAX(ai->max_num_cities,
                                city_list_size(aplayer->cities) + 3);
+      found_human = TRUE;
     } players_iterate_end;
+    if (!found_human) {
+      ai->max_num_cities = MAP_INDEX_SIZE;
+    }
   } else {
     ai->max_num_cities = MAP_INDEX_SIZE;
   }

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