Complete.Org: Mailing Lists: Archives: freeciv-ai: March 2005:
[freeciv-ai] (PR#12550) [Patch] Fix H_HUTS
Home

[freeciv-ai] (PR#12550) [Patch] Fix H_HUTS

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: marko.lindqvist@xxxxxxxxxxx
Subject: [freeciv-ai] (PR#12550) [Patch] Fix H_HUTS
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 21 Mar 2005 20:35:23 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12550 >

Contrary to what the H_HUTS handicap may say, I always thought the
current behavior was intentional and a bug rather than a feature.  That
is, AI players without H_HUTS won't go after huts AT ALL.  This is a way
to make the easy AI easier.

I don't see why a separate handicap is needed for the ai to have
omniscience about huts.  There's already a handicap that gives the AI
omniscience about the whole map (and this handicap should be checked!);
why should huts not be included in this?

However I think there are two bugs here:

- The knows-whole-map handicap should be checked.
- The H_HUTS handicap should be reversed so the default (human-player)
behavior is without it.  This makes the H_HUTS handicap into a penalty
rather than a bonus (in MoO2 terms it would be a racial characteristic
with a negative value).

-jason




[Prev in Thread] Current Thread [Next in Thread]