[freeciv-ai] (PR#12550) [Patch] Fix H_HUTS
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12550 >
Contrary to what the H_HUTS handicap may say, I always thought the
current behavior was intentional and a bug rather than a feature. That
is, AI players without H_HUTS won't go after huts AT ALL. This is a way
to make the easy AI easier.
I don't see why a separate handicap is needed for the ai to have
omniscience about huts. There's already a handicap that gives the AI
omniscience about the whole map (and this handicap should be checked!);
why should huts not be included in this?
However I think there are two bugs here:
- The knows-whole-map handicap should be checked.
- The H_HUTS handicap should be reversed so the default (human-player)
behavior is without it. This makes the H_HUTS handicap into a penalty
rather than a bonus (in MoO2 terms it would be a racial characteristic
with a negative value).
-jason
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