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[freeciv-ai] Re: (PR#12129) AI & Tech Exchange
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[freeciv-ai] Re: (PR#12129) AI & Tech Exchange

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To: mstefek@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#12129) AI & Tech Exchange
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Sat, 5 Feb 2005 10:02:44 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12129 >

Good; after the old tech-transfer code got nixed, the AI got much easier
to beat if I have no allies.

There are two patches here:
(1) ai_gives_away_tech
(2) suggest_tech_exchange

ai_gives_away_tech is calculating the sale price, right?  How about
calling it compute_tech_sale_price?

I don't understand why ai_gives_away_tech changed the logic.  I trust
the old logic better, since it cares about dangerous players.  Your
patch would be a good cleanup, if the code were equivalent; we can fix
the logic after if we don't like it.

suggest_tech_exchange is good; I look forward to the AI presenting
reasonable tech trades to me.

        -- Benoît





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