[freeciv-ai] (PR#11201) Re: AI handles tech_cost_style != 0 badly
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11201 >
> [cazfi - Fri Nov 26 00:04:43 2004]:
> In many places AI code still assumes that tech cost is relative to
> num_unknown_techs_for_goal(). This seems to be major problem when
> combined with high researchcost setting. AI starts research that will
> take very long time when equally important low level techs are
> available.
I've gone through all usage of num_unknown_techs_for_goal() in the AI,
and found no fault with it. However, it does not calculate in the cost
of getting to a given tech when selecting tech goal. This should be fixed.
- Per
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