[freeciv-ai] Re: (PR#9610) AI movemap
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=9610 >
Per I. Mathisen wrote:
> I am not too hot on your fix, though. Using genlists directly is bad. I
> think perhaps using a specvec here might be better. We know how big to
> make it beforehand
I don't think we do know how large to make the vector before recording
things in it. Each vector records the IDs of all the units that that can
reach a particular tile in one (or two) turns. How can we know that
before computing the movemap? If specvec provided a push_back function,
as the std::vector template of C++ does, we could use a specvec.
Or am I missing something?
Note that the genlist are never used directly outside the movemap code
itself; the provided movemap_iterate_one_turn and
movemap_iterate_two_turn macros hide it.