Complete.Org: Mailing Lists: Archives: freeciv-ai: December 2004:
[freeciv-ai] Re: (PR#10005) stupid AI fortifies their attacker
Home

[freeciv-ai] Re: (PR#10005) stupid AI fortifies their attacker

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#10005) stupid AI fortifies their attacker
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 8 Dec 2004 05:52:32 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10005 >

On Thu, 9 Sep 2004, Jason Short via RT wrote:
> In the savegame (attached separately) I have just founded Kericho.
> Unbeknownst to me there was an enemy chariot two tiles away.This
> chariot must have been there for a long time (since back when we were
> allied) since my frontier cities have been there for a long time.But
> the chariot didn't swoop down to the southeast into my woefully
> undefended interior cities, nor did it retreat back northwest into my
> adequately defended frontier cities.I guess it just sat their
> fortified the whole time?
>
> After founding the city, the chariot still doesn't move in to take it
> undefended.Instead it sits there fortified until I come kill it.

I just checked the savegame. The chariot goes kamikaze against one of your
musketeers now. I guess the bug (probably the aihunt bug) is fixed now,
and AI is back to its usual idiot self.

  - Per





[Prev in Thread] Current Thread [Next in Thread]
  • [freeciv-ai] Re: (PR#10005) stupid AI fortifies their attacker, Per I. Mathisen <=