[freeciv-ai] Re: [RFC] (PR#8805) Cleaning up build system
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8805 >
On Sun, 23 May 2004, Gregory Berkolaiko wrote:
> /* And maybe */
> int x, y; /* Coordinates of the target we have in mind */
If you store x,y then maybe also store the unit role?
> Advisor hierarchy:
> =================
>
> CIVIL (DOMESTIC):
> Terrain Improvements
> City Improvements
> buildings
> wonders
> Help Wonders
>
> MILITARY:
> Defence
> defenders
> defence structures
> counter-attack
> Attack
> attackers
> diplomat
> hunters
>
> EXPANSION:
> Settlers
> Explorers
I think military should go first, and if we have an emergency, abort
there. If we are building a military unit, did not finish building one
this turn, and want a military unit with some high value, then continue
building a military unit.
In general it looks very good.
- Per
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