Complete.Org: Mailing Lists: Archives: freeciv-ai: May 2004:
[freeciv-ai] Re: [RFC] (PR#8805) Cleaning up build system

[freeciv-ai] Re: [RFC] (PR#8805) Cleaning up build system

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [RFC] (PR#8805) Cleaning up build system
From: "Per Inge Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 23 May 2004 23:37:14 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: >

On Sun, 23 May 2004, Gregory Berkolaiko wrote:
> /* And maybe */
> int x, y;       /* Coordinates of the target we have in mind */

If you store x,y then maybe also store the unit role?

> Advisor hierarchy:
> =================
>  Terrain Improvements
>  City Improvements
>  buildings
>  wonders
>  Help Wonders
>  Defence
>  defenders
>  defence structures
>  counter-attack
>  Attack
>  attackers
>  diplomat
>  hunters
>  Settlers
>  Explorers

I think military should go first, and if we have an emergency, abort
there. If we are building a military unit, did not finish building one
this turn, and want a military unit with some high value, then continue
building a military unit.

In general it looks very good.

  - Per

[Prev in Thread] Current Thread [Next in Thread]