[freeciv-ai] (PR#1340) [Bug][RFC] Stupid attack behaviour by AI
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=1340 >
> [glip - Sat Mar 23 20:04:19 2002]:
>
> Raahul Kumar drew my attention to this phenomenon: if you park your,
> say,
> phalanx on a wee mountain outside an AI city then from time to time
> the
> city's gates will burst open and AI will attack you with few phalanxes
> or
> similarly inefficient units. Seemingly without any real desire to
> kill you...
At the moment, it's worse than that. If you park your phalanx on a hill
or river or something, the AI attacks it with its defense units:
phalanxes, pikemen, etc. Next turn, my unit can waltz in for free.
This means that the best-defended computer-controlled city falls pretty
easily. I remember it being harder -- the AI would at least keep a
last-ditch unit -- but that might be the revisionist voice in my head
talking.
I'd vote for upping the priority on this, now that there is viable AI
diplomacy (yay!)
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