[freeciv-ai] (PR#4744) More pathfinding
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Sorry about not replying to it straight away.
[chrisk@xxxxxxxxx - Sat Aug 2 16:52:24 2003]:
> CVS 02 JUL 2003 GTK 1
> Load savegame, turn done, attack Malindi with cruiser from Nairobi, send
> transport with charriot to that island's west coast, use GOTO to send
> chariot into Nairobi.
> Goto wants to surround the city, using the road, rather than go direct.
> The direct way has a 50% chance to conquer Nairobi this turn, the
> definetely takes 2 turns, but leaves the chariot with 2/3 MP after that.
> Is this an unfixed bug, or is this me have been talking you into
> overoptimize this thing?
There is no bug. PF is unable(*) to cater for all possible tastes /
scenarios in the presence of randomness in moves. End of story.
(*) And will never be able, in polynomial time.
This is a very good reason IMO to adopt non-random moves. I have been
playing Civ3 lately, this is one of the things they definitely got right.
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- [freeciv-ai] (PR#4744) More pathfinding,
Gregory Berkolaiko <=