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[freeciv-ai] Re: virtual cleanup (PR#4672)
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[freeciv-ai] Re: virtual cleanup (PR#4672)

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To: undisclosed-recipients: ;
Subject: [freeciv-ai] Re: virtual cleanup (PR#4672)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 10 Aug 2003 18:52:27 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Per I. Mathisen wrote:
> This patch sets some extra variables in the new virtual unit and city
> functions, removes one unused AI variable from pcity, and adds the use of
> the virtual functions to savegame.c.
> 
> This should fix ticket "#4672 more uninitialized AI values".

Hmm, I don't know what you mean by "fixes".  It avoids the warnings but 
not the error itself: instead of using unitialized values, the AI will 
now be using values of zero.

At first it seems like create_city_virtual should be used to create 
cities in savegame.c.  But on further reflection this may just conceal 
errors - everything in the savegame should be explicitly initialized. 
But we're obviously not going to initialize all the AI data to valid 
values at this point, so maybe it would be good.  Even so I don't know 
if the AI data should be initialized in create_city_virtual...

Also the removal of the workremain field might as well be its own patch.

I do think we need to fix the problem at the source in any case: perhaps 
something like this patch?

jason

Index: ai/aidata.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aidata.c,v
retrieving revision 1.20
diff -u -r1.20 aidata.c
--- ai/aidata.c 2003/08/08 22:11:41     1.20
+++ ai/aidata.c 2003/08/11 01:51:56
@@ -353,6 +353,8 @@
     ai->diplomacy.player_intel[i].asked_about_ceasefire = 0;
     ai->diplomacy.player_intel[i].warned_about_space = 0;
   }
+
+  assess_danger_player(pplayer);
 }
 
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