[freeciv-ai] Idea for a AI testcase
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A big island and two players. Each player has a city and an equal
number of units of the same type. These are places like this.
uuu UUU
c uuu UUU C
uuu UUU
Both players know the whole map. The island has random terrain. The
cities can't produce new units. Units can't be upgraded.
Good actions by the AI:
- move unit to a tile with a high defence value
- fortify unit
- move unit to a tile with a high defence value and fortify unit
- move unit into city
- move unit into city to heal
- planned attack (multiple units vs one enemy unit)
Bad actions would be:
- stay idle
- unplanned attack (one unit against multiple enemy units)
- bad attack (attacking a best defended units first)
I have no idea what the current AI will do in this case.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Heuer's Law: Any feature is a bug unless it can be turned off."
- [freeciv-ai] Idea for a AI testcase,
Raimar Falke <=
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