[freeciv-ai] Re: (PR#3584) Renaming vulnerability/belligerence
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On Fri, 2 May 2003, Juhani Heino wrote:
>
> Renaming:
> > =========
> > 1. base_unit_belligerence_primitive
> > -> unittype_att_rating
> > 2. unit_belligerence_basic
> > -> unit_att_rating
> > 3. unit_belligerence_primitive
> > -> unit_att_rating_now
> > 4. unit_belligerence
> > -> unit_att_rating_sq
>
> This part in the attachment.
Very good!
Few comments:
--- ai/advmilitary.c.orig Fri May 2 01:42:07 2003
+++ ai/advmilitary.c Fri May 2 01:32:26 2003
@@ -783,7 +783,7 @@
/* See description of kill_desire() for info about this variables. */
int bcost = unit_types[unit_type].build_cost;
int vuln;
- int attack = base_unit_belligerence_primitive(unit_type, will_be_veteran,
+ int attack = unittype_att_rating(unit_type, will_be_veteran,
SINGLE_MOVE, unit_types[unit_type].hp);
Please fix indentation, here and in one other place.
--- ai/aiunit.c.orig Fri May 2 01:46:35 2003
+++ ai/aiunit.c Fri May 2 01:55:37 2003
@@ -810,7 +810,7 @@
/**************************************************************************
...
**************************************************************************/
Please write a comment before each function.
-int base_unit_belligerence_primitive(Unit_Type_id type, bool veteran,
+int unittype_att_rating(Unit_Type_id type, bool veteran,
int moves_left, int hp)
{
return (base_get_attack_power(type, veteran, moves_left) * hp *
@@ -952,7 +952,7 @@
unit_list_iterate(ptile->units, aunit) {
if (aunit != punit
&& pplayers_allied(unit_owner(punit), unit_owner(aunit))) {
- int val = (unit_belligerence_basic(aunit));
+ int val = (unit_att_rating(aunit));
Why are there brackets around the return value? I know it wasn't
introduced by you, but you can remove them all the same ;)
After that is done I believe I will just commit it unless I hear protests.
G.
- [freeciv-ai] Re: (PR#3584) Renaming vulnerability/belligerence,
Gregory Berkolaiko <=
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