[freeciv-ai] intent to commit: easier settlers
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I've brought this one up before. I see no reason why it cannot be
committed, so unless I get protests, I'll do it. The present code stops
settlers from being built in a city under Republic unless we have 3
surplus food, which is stupid.
- Per
Index: ai/advdomestic.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advdomestic.c,v
retrieving revision 1.102
diff -u -r1.102 advdomestic.c
--- ai/advdomestic.c 2003/04/04 15:47:45 1.102
+++ ai/advdomestic.c 2003/04/06 20:56:39
@@ -987,7 +987,7 @@
unit_type = best_role_unit(pcity, F_CITIES);
if (unit_type != U_LAST
- && est_food > utype_food_cost(get_unit_type(unit_type), gov)) {
+ && est_food >= utype_food_cost(get_unit_type(unit_type), gov)) {
/* founder_want calculated in settlers.c, called from
ai_manage_city(). */
int want = pcity->ai.founder_want;
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Per I. Mathisen <=
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