[freeciv-ai] Re: Patch Army
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Feb 16, 2003 at 02:38:54PM +0000, Gregory Berkolaiko wrote:
I skimmed the patch briefly, and I have one or two comments.
> Each army has these values:
> City_Id target_id;
this should be a map position rather than a city. We may want to attack
general areas of a map (like another massing army).
I don't like the idea of all the hard-coded values like the max number of
armies. I would much prefer a genlist for variable numbers of armies with a
limiting function to determine when another army is too many. also I don't
like the new stuff in player.h. This code is not really something that the
common/ or server/ code needs to know about. Perhaps the player_ai struct
can be moved to aidata.h?
a lot of the functions should be elsewhere in the ai schemem of things.
the contient handling really needs to be changed (like using
map.num_continents). This actually is a general gripe. C does dynamic
memory handling. Let's use it.
-mike
|
|