[freeciv-ai] Re: (PR#2477) Improved Auto-Explore (fwd)
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Note added in proof: I did profiling myself, the results are quite strong
in favour of using is_dist_finite (time spent on explorer_desirable is 0.0
vs 0.4 sec)
I think patch is ready to go in as is.
G.
---------- Forwarded message ----------
Date: Sat, 8 Feb 2003 21:36:17 +0000
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
To: rt.freeciv.org@xxxxxxxxxxxxxx
Subject: Re: [freeciv-ai] Re: (PR#2477) Improved Auto-Explore
Okay, I made two changes:
1. Skip desire calculation for tiles we know we can't reach (using newly born
is_dist_finite function).
2. Fix another activity-related bug (activities really need a cleanup), where an
explorer, upon finishing exploring would not become available next turnbut only
the turn after that.
Patch attached. I would be grateful if you could test if change 1 really
introduces some speedup (by profiling or any other means you know). Then, if
you approve of my changes, we can commit. Said he for the fifth time ;)
G.
explorer25.diff
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