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[freeciv-ai] (PR#1636) Apollo and explorer

[freeciv-ai] (PR#1636) Apollo and explorer

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To: ChrisK@xxxxxxxx
Subject: [freeciv-ai] (PR#1636) Apollo and explorer
From: "Cameron Morland via RT" <rt@xxxxxxxxxxxxxx>
Date: Sun, 9 Feb 2003 06:27:55 -0800

[ChrisK@xxxxxxxx - Fri Jun 28 17:46:15 2002]:

> CVS 28 JUNE 2002
> If you have Apollo, eXplore doesn't work, even
> if there are still huts.
> Christian

My improved auto-explore (PR#2477) fixes this. As long as there are
tiles left which are desirable to explore, it continues. Undiscovered
land and huts are both desirable.

This patch is very nearly finished. I have no intention of adding any
major features, such as automatically going into attack mode on
discovering enemies, at least until this patch is complete.

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