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[freeciv-ai] Re: [Freeciv-Dev] (PR#2635) bug in ai air code?
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[freeciv-ai] Re: [Freeciv-Dev] (PR#2635) bug in ai air code?

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To: per@xxxxxxxxxxx
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#2635) bug in ai air code?
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 7 Jan 2003 03:48:49 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Dec 23, 2002 at 11:34:51AM -0800, Per I. Mathisen via RT wrote:
> 
> 1: IDEX: unit unreg missing: 1627 473a50 Fighter
> > sanitycheck.c:67: failed assertion `plr_tile->seen < 60000'
> 
> 1: IDEX: unit unreg missing: 3243 69f998 Stealth Fighter
> > sanitycheck.c:67: failed assertion `plr_tile->seen < 60000'

Never got them.

> I get these errors in certain very long autogames. I cannot reproduce them
> from a saved savegame. Seems to be always air units that are reported
> missing. I don't see what the two error messages have to do with each
> other, but they always occur simultaneous.

> Since this error comes from sanitycheck.c, it only appears when you
> compile with --with-debug=yes

This is wrong. The checks are only disabled if you say
--with-debug=no. So in a default installation (no special --with-debug
arguments) these checks are also performed.

> Autogames run with ai-only autoattack patch, but it doesn't look
> related.

It looks like the cause if this is the only change.

        Raimar

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