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[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
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[freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#2644) AI needs 5400 years to get Republic
From: "Gregory Berkolaiko via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 31 Dec 2002 07:03:11 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Quoting "ue80@xxxxxxxxxxxxxxxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>:

> On Tue, Dec 31, 2002 at 04:11:37AM -0600, Anthony J. Stuckey wrote:
> > On Mon, Dec 30, 2002 at 10:35:02AM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx via RT
> wrote:
> > > New game with actual cvs:
> > > 
> > > 100% tax 21 baracks + 16 courthouses, no libraries. 30 cities.
> > > 28 settlers.
> > > 
> > > Known technologies 1000 AD: 
> > > Alphabet, Code of Laws, Literacy, Map Making, Writing.
> > 
> >     Please attach a savegame, or describe the map/cityfounding style which
> > drives this.  21 Barracks is insane, and we need to find a way to
> > suppress
> > this.  For 30 cities, 5-10 barracks should suffice unless we are in a
> > major
> > archipelago situation.

Currently AI builds barracks before building any offensive units.
This is proven to be better than not building barracks at all.
So the solution should be about:
* estimating how many offensive units a given city will build
* redirecting military spending via few selected cities

This is strategic planning, something that AI lacks altogether.  Should you have
any ideas on how to implement it _simply_ please open the discussion.

G.



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