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[freeciv-ai] Re: [Freeciv-Dev] (PR#2518) ai reading from raw memory?

[freeciv-ai] Re: [Freeciv-Dev] (PR#2518) ai reading from raw memory?

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Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#2518) ai reading from raw memory?
From: "Mike Kaufman via RT" <rt@xxxxxxxxxxxxxx>
Date: Sun, 8 Dec 2002 16:39:12 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Dec 08, 2002 at 03:25:47PM -0800, Per I. Mathisen via RT wrote:
> On Sun, 8 Dec 2002, Mike Kaufman via RT wrote:
> > while testing my general effects patch, I noticed that I was getting
> > diverging savegames. Because I am fairly sure I wasn't touching any code
> > that would cause such a thing, I did a bit of investigation (but not too
> > much, otherwise you guys wouldn't get to have any fun...)
> Were the two savegames generated from scratch by autogames, or did you at
> any point load a savegame?

per, read the entire message please. load the attached savegame with both
trees and run it (it will run one turn by virtue of endyear). you can even
use the command I used (contained in the email)

> The latter will cause AI differences, since not all AI state is saved. For
> example the minimap.

I am quite aware of this. see the mail archives for a message by me on this
subject a great while ago.


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