[freeciv-ai] settlers.c question
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Please take a look at the attached patch and tell me why
is_already_assigned() can't be removed in this way (you will also need to
look at the code in question, merely looking at the patch is not enough).
AFAICS this function is totally braindamaged, and the only useful thing it
can possibly do can done better by is_non_allied_unit_tile().
Possibly it was once intended to stop many settlers from trying to do the
same thing, but it doesn't do that either...
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- [freeciv-ai] settlers.c question,
Per I. Mathisen <=