[freeciv-ai] Re: patch/rfc: wrap activity
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Ok, here is a patch which cleans up could_unit_move_to_tile() and makes
use of it around the code where applicable (instead of
can_unit_move_to_tile() which will check with current activity instead of
ACTIVITY_IDLE).
Along with a patch to remove direct setting of activities with
set_unit_activity(), this should be enough low-level change for fortifying
to work. The rest is high-level and will be the subject of another patch.
I intend to commit this very soon, since I want to move on to the other
patches in this series.
- Per
activityfix1.diff
Description: Text document
- [freeciv-ai] Re: patch/rfc: wrap activity,
Per I. Mathisen <=
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