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[freeciv-ai] Re: active ai diplomats

[freeciv-ai] Re: active ai diplomats

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To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: active ai diplomats
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Tue, 3 Sep 2002 00:05:35 -0500

On Sun, Sep 01, 2002 at 04:13:02PM +0100, Gregory Berkolaiko wrote:
> Yes, true...  People complain...  But I think the right answer to their
> complaints would be to make easy's expansion even slower rather than make
> it complitely incapable of employing diplomats.  After all, these
> diplomats would appear only if the human player started using them first.

        The easiest path to make easy AI easier than it is now is by playing
with diplomacy rules.  If the AI automatically offers peace/alliance, and
breaks this only when attacked, then there is very little pressure on the
player.  Offering map discovery, tech, etc, can also be tweaked.

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