[freeciv-ai] Re: ai hp recovery patch v7
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On Tue, 13 Aug 2002, Gregory Berkolaiko wrote:
> On Tue, 13 Aug 2002, Per I. Mathisen wrote:
> > I ran a few pitfight games, and here are the (quite surprising) results:
> > 'hard' : 'experimental' (ie w/ patch)
> > 50% 8 :18
> > 50% + triggerhappy 7 : 8
> > 25% 18 : 12
> > no changes 6 : 10 (control group)
> I am not sure what is meant by the control group.Is hard the same as
> experimental in the control group?If it is so, the 6:10 score when two
> same level AIs are fighting means that all other results can be very
Yes, the control group is an unpatched server running my pitfight scripts
to see how misleading the statistics can be. Turns out the margin of error
> It is probably better to select 20 different seeds and to run test games
> for each seed for all four patch variations.Then there will be less
> fluctuations due to theinitial starting position.
Good idea. I have access to a Sun Ultra E450... my only problem is that if
I send civserver into the background, it stops working. Why is that?
There should be a way to run it completely uninteractively.