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[freeciv-ai] Re: [Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeo

[freeciv-ai] Re: [Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeo

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To: Brandon Craig Rhodes <brandon@xxxxxxxxxxxxxx>
Cc: Freeciv developers <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv-Dev] Re: [PATCH] spyoncmds, /endgame, mintimeout 40, used on
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 24 May 2002 12:28:55 +0100 (BST)


On 23 May 2002, Brandon Craig Rhodes wrote:

> Reinier Post <rp@xxxxxxxxxx> writes:
> > The mintimeout40.patch is essential to a public gameserver, where
> > setting the timeout to 10 or below effectively destroys the game.
> > I'm not sure if it should be applied to CVS.
> I believe that it should not be applied.  I often like experimenting
> by deliberately losing early and setting the timeout to 1 to let the
> AI players thrash it out among themselves, which would not be possible
> without recompiling if there were a hard-coded limit.

1. I am not sure why do you have to play at all, you can just log in as an 
AI player from the very beginning and see it develop or die.

2. If you like such experimentation you can do a great service to AI 
development by testing the AI patches (or, indeed, contribute your own 
patches).  Please indicate if you want such testing requests being sent to
you from time to time.

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