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[freeciv-ai] Re: ai bug when splitting up settlers

[freeciv-ai] Re: ai bug when splitting up settlers

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: ai bug when splitting up settlers
From: Mark Metson <markm@xxxxxxxxxxxx>
Date: Wed, 15 May 2002 01:51:56 -0300 (ADT)

On Sun, 12 May 2002, Per I. Mathisen wrote:

> I've made my custom rulesets, where I've split the old settler up into a
> workers unit and a settlers unit which can only settle cities. The AI
> proceeds to build truly massive amounts of workers, and only a tiny amount
> of settlers (yes, settlers are unit type number 0).
> This tells me that the AI might be wanting settlers for all the wrong
> reasons, even if it uses them correctly when built.
> Ideas?

What does the AI do when workers rather than settlers are unit type 0 ?
Mainly I am wondering whether 0 being treated specially might have any 
effect, like maybe some code someplace that is trying to encourage 
building something other than unit 0.


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