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[freeciv-ai] AI part of the corecleanups

[freeciv-ai] AI part of the corecleanups

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To: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] AI part of the corecleanups
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Mon, 15 Apr 2002 02:16:17 -0700 (PDT)

Attached is Ross's cleanup minus everything else. This is just the AI bits. I'm
going to send in various bits of the patch in this email as individual patches.
Note: I will only send in the bits I like.

I've been reading Ross's corecleanups, and I like some bits of it. I like his
use of case statements instead of ugly nested multiple ifs. I think the code he
wrote in to make sure that settlers don't keep building in a city is good, and
the idea of making sure that the AI doesn't keep flip flopping from one build
item to the next is great.

I also like the fact that he got rid of an unnecessary wrapper.

There are other bits I am very lukewarm about or downright hate. 

I've split the AI bits apart from the rest. I want your input on what you
like/dislike about it.

Per: Ross has implemented ocean code! I want you to split it from the rest of
his cleanups and send it in as a patch.


Math is like love -- a simple idea but it can get complicated.
-- R. Drabek

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