[freeciv-ai] AI part of the corecleanups
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Attached is Ross's cleanup minus everything else. This is just the AI bits. I'm
going to send in various bits of the patch in this email as individual patches.
Note: I will only send in the bits I like.
I've been reading Ross's corecleanups, and I like some bits of it. I like his
use of case statements instead of ugly nested multiple ifs. I think the code he
wrote in to make sure that settlers don't keep building in a city is good, and
the idea of making sure that the AI doesn't keep flip flopping from one build
item to the next is great.
I also like the fact that he got rid of an unnecessary wrapper.
There are other bits I am very lukewarm about or downright hate.
I've split the AI bits apart from the rest. I want your input on what you
like/dislike about it.
Per: Ross has implemented ocean code! I want you to split it from the rest of
his cleanups and send it in as a patch.
Math is like love -- a simple idea but it can get complicated.
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- [freeciv-ai] AI part of the corecleanups,
Raahul Kumar <=