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[Freeciv-Dev] Re: Project goals
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Project goals
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Wed, 5 Jul 2006 07:22:48 +0000 (GMT)

On Tue, 4 Jul 2006, saywhat@xxxxxxxxxxxx wrote:
 So for Freeciv, I propose limiting the default number of cities
that a player can create (via a settler) to a relatively small
number (e.g. 5)

Arbitrarily limiting the number of cities will turn players away from the game in disgust. Nothing is more annoying than in-game limitations that are obviously added because the game designers did not know how to handle more. It makes a hole in the suspension of disbelief that you could run a truck through.

- controlled by an option, of course.

Then it becomes irrelevant.

3) Alliances become essential for many players.

In multiplayer, alliances are already overpowered.

For a long time, I've wondered if Freeciv could use techniques like those used in Dan Bunten's Global Conquest to implement all three of the above features. (Global Conquest was a turn-based game that supported multiple human players with both simultaneous turns and simultaneous movement.)

Care to give us a synopsis of what that game did right?

  - Per



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