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[Freeciv-Dev] Re: [Patch] Making city report list faster
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[Freeciv-Dev] Re: [Patch] Making city report list faster

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Making city report list faster
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 10 Jun 2002 18:40:28 +0200

On Mon, Jun 10, 2002 at 06:02:55PM +0200, Christian Knoke wrote:
> On Mon, Jun 10, 2002 at 04:31:22PM +0200, Raimar Falke wrote:
> > 
> > No also the CMA doesn't cause any updating. The remaining time for the
> > CMA are client side computation (thinking) and the application at the
> > server.
> 
> Pretty cool.
> 
> Base: CVS 10 JUNE 2002 on 200 Mhz K6-2 w/ fast PCI graphic
> 
> Game: 86 cities about size 8
> 
> Action: changing cities from within city report, all cities
> 
>                           CVS clean  patch2    patch3     patch4
> 
> select all, Impr -> Unit: 30 sec.     8 sec.    2.5 sec.  2.5 sec.
> change all, Impr -> Unit: 23 sec.    15 sec.    2.0 sec.  2.0 sec.
> select all, change CMA:   62 sec.    35 sec.   35   sec.  6.5 sec.

And tomorrow we make the AI faster by the same factor of 10 ;)

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  (On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
  get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when 
  the answer is clearly "41 monkeys and 1 fat snake".  
    -- Jim Fulton, 10 Aug 1999


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