Re: [Freeciv-Dev] Freeciv suggestions
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> May be have a poll on www.freeciv.org where people can
> vote on a particular rule change.
Good idea ...
> I for my part, would advocate the following rules:
> For a city not in disorder,
> -distance to government MODIFIED BY the goverment type
> same as for corruption should be taken into account.
And enemy cities as well? Cities could defect when the
balance becomes negative.
> -bribing a city should at least cost as much as
> bribing a settler.
Case in point. I had 120 gold, a trireme and a diplomat. An enemy
trireme (cost 220) was in front of a small enemy city. It moved
into the city. I bought the city and got the trireme as a bonus!
But I believe the buying has become harder since I did this.
> -the cost to bribe the most costly unit/unit best defending
> against revolts( rulesets! ) should be added to the cost
> of bribing a city.
Yes. On the other hand, this will make aggressive strategies even harder.
> - instead of the population, the happyness score should be used
> to multiply the cost to bribe a city. The happyness score is
> 2 points for a happy citizen, 1 point for a content, and no point
> for an angry. (Maybe -1 for really angry people, be we don't have these).
I agree, large cities are too difficult to buy.
But what are the Civ II rules?
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Reinier Post
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